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    The House Of Horrors

    Dare you enter? Dodge Monsters, Find Gems & Unlock the Crypts!

    Example game play screens

    How to Play

    The House of Horrors is a stake driven, instant win game that allows players to choose from four different stakes. The game consists of four levels, each with a unique game per floor. Stakes £2, £5 and £10 may offer upgrades to the next floor up. Due to the upgrades, it is possible to win prizes greater than the max win for the current stake.

    Set Your Stake
    The stake value is set for each card level, with its associated win rate and maximum prize.  By adjusting the stake, the player can play on 1 to 4 levels. On level 4, the player can play all the cards. The stake value is shown on the left. The stake is deducted from the current balance, which is located on the bottom of the scratch card interface.

    Start the Game
    The player is presented with 4 floor levels of a haunted house. Each level contains scratch card games. There will be a tutorial presented on first load of the game. The player can read the game rules and how to play by pressing the ‘Cog’ button on the right of the UI. Pressing the flashing ‘BUY CARD’ button, located to the right, will start the game. Once the ‘BUY CARD’ button has been selected, the player will be taken to the first floor of the house. The player can begin scratching the windows or press the ‘REVEAL ALL’ button.

    Buttons
    When the ‘default’ scratch card interface is displayed, (before the game has started) there is a  ‘BUY CARD’ button flashing on the top of the card.  Once ‘BUY CARD’ has been pressed, this button changes to a ‘REVEAL ALL’ button. Pressing the ‘REVEAL ALL’ button reveals each of the window scratch areas in turn, from left to right.

    Game Rules

    Once a game has started, the user can ‘swipe’ the windows from each of the areas on the card by holding and dragging over the relevant area. As the user ‘swipes’, the values/icons in the area are revealed.

    Over 80% of each window panel must be ‘scratched’, (95% on a winning panel), for the window panel to be considered complete. Each panel must be completed before the card itself can be considered complete and any win awarded or the game ended.  Alternatively, pressing the ‘REVEAL ALL’ button automatically reveals the window area simultaneously.

    There are four Crypt Bonus of six items.  Each Crypt Bonus awards a mystery prize on completion. Each card, (floor level), contributes to one Crypt. From low stakes, the higher Crypts can only be won by achieving upgrades.  The trails are presented to the player as four different Crypts. Each relate to the floor levels of the haunted house.  

    Arrow:  During the revealing process, should the player reveal on the scratch card panel an 'arrow', then this is the trigger for an 'upgrade'.  In this situation, the player would play out the scratch card as usual and, once all the outcomes have been processed, the screen will then move up to the next floor/level, so the scratching can start again on the next floor, (i.e. a free go on the next level).

    Key:  During the revealing process, should the player reveal on the scratch card panel a 'Key', then this will allow the player access to the bonus game. There are different keys for each floor per scratch card level.  It is possible to get more than one key if playing higher than the lowest stake.

    Card One: Has two panels which are presented as windows on the first floor. Grid 1 is a simple ‘Match 3 Of A Kind’ game. Grid 2 has a fixed £5 prize value which can be won by getting three coins in a row, (tic tac toe).

    Card Two: Has two panels plus a clock which are presented as windows and a haunted clock on the 2nd floor.

    The first grid is a trigger for the activation of the clock.  If the player gets three clock icons ‘tic tac toe’ in a line, then the clock feature is triggered. The clock will then activate. Once activated, the clock's minute hand will rotate, (moving the hour hand to a random position), then stop at a number from 1 to 12.  The numbers where the two hands land will be added together and paid to the player.  The player can win between £2 and £13 .

    Grid 2 has a fixed prize value which is picked from £4 to £50k. This can be won by getting three coins ‘tic tac toe’ in a line.

    Card Three: Has three panels which are presented as windows on the third floor.

    Game 1a and 1b is a simple drawing up of a window blind. If the player selects a blind, they get a chance to win the prize offered in the top half circular window.  The prizes on offer will be £10 on both Grid 1a and Grid 1b.

    Grid 2 is a ‘Find 3 Matching Symbols’ game. The player has nine picks to find three matching values from a grid of 20. The matching value will be paid to the player. Wins are between £4 and £100k.

    Card Four: Has three panels plus a clock which are presented as windows and a haunted clock on the fourth floor.

    Grid 1 is a simple ‘Match 3 Of A Kind’ game.  However, if the player reveals a multiplier within the grid, the top window does a scatter on its segments and lands on a multiplier between x2 and x5. Any wins will be multiplied by that value. Wins vary from £20 to £1,000.

    Grid 2, (same as above). A simple ‘Match 3 Of A Kind’ game. However, if the player reveals a multiplier within the grid, the top window does a scatter on its segments and lands on a multiplier between x5 and x50. Any wins will be multiplied by that value.  Wins available from £20 to £5,000.

    The third grid is a trigger for the activation of the clock.  If the player gets three clock icons ‘tic tac toe’ in a line, then the clock feature is triggered. The clock will then activate. Once activated, the clock's minute hand will rotate, completing a full revolution.The hour hand will step on one position for each revolution completed.  The numbers where the two hands land will be added together and paid to the player. The player can win between £2 and £24 .

    In the event of a win, (once the card is complete), the total win value from all panels is displayed briefly in a pop-up, centrally on the scratch card interface. The total win value is also displayed in the ‘Total Win’ field, located at the bottom right of the scratch card interface. Any win on each panel is also highlighted.

    In the event of a loss, (no win on any panel), an ‘Unlucky Better Luck Next Time’ pop-up is displayed centrally on the scratch interface.

    Once the appropriate message has been displayed, the ‘default’ buttons return to allow the user to play again. Pressing the ‘BUY CARD’ button will reset the panels for the new game.
    All currencies are expressed in GBP. The amounts stated will apply in the user's own currency and will vary if not played in GBP.

    Bonus Feature

    During the revealing process, should the player reveal on the scratch card panel a 'Key', then this will allow the player access to the bonus game.  On finding a key, the screen will zoom through the window, into the house at that floor level where the key was found.

    There are a total of eight rooms hidden within the house, two rooms per level. The aim of the bonus game is to find items hidden within each room. These items are dedicated to each level and accumulate towards a mystery win. The player needs to find six same items to win a mystery prize. The player on each entry into the house can find one to three items.  It is also possible not to find any items at all. The items  on the Crypt mystery win are persistent between card purchases.  The higher the stake, the more chance of a room entry and a higher percentage of finding one or more items. If the player finds an item, then this is added to the Crypt and a summary panel will be displayed to the player to show their status within the game.

    During the process of pressing parts of the room in search of items, if the player doesn't find an item, then there is a good chance that a ghoul or monster will jump out of the screen.  If this happens, the rumble feature on the relevant devices will activate and the health meter, ('Scare Meter'), increases.

    Once the 'Scare Meter' increases, the bonus game ends and any outcome is shown to the player.  The player will be shown the amount of items collected and their progression towards the Crypt Bonus wins. 

    Progresive Feature Bonus 

    Win Values Range 

    Cript Bonus 4 - Diamond

    £50 - £5,000

    Cript Bonus 3 - Emerald

    £20 - £1,000

    Cript Bonus 2 - Ruby

    £10 - £500

    Cript Bonus 1 - Coin

    £4 - £200

    Terms and Conditions

    In the event of a game in real play being interrupted, (i.e. started but not completed due to connectivity issues or accidentally closing the browser etc), any winnings will be correctly credited to your account and will be exact according to the result prior to the game being interrupted.

    The sequence and values of events leading to the display of the total award may vary from the animation prior to game recovery. This will not affect the result of the game after the game has recovered.

    This game has a theoretical Return to Player (RTP) of 90% to 95% depending on stake.

    The maximum payout in this game is £250,000 on maximum stake.

    4 Crypt Bonuses which are persistent between plays.

    System malfunction voids all pays and all plays.

    Due to high production values of this game, lower-tier hardware may run into compatibility issues and, in certain instances, you will not be able to play.

    © Copyright 2016 CORE Gaming Limited – All rights reserved.

    Unauthorised copying of any images, icons, layout or content by any means is not permitted.

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