• Medieval Money

    Example game play screens

    How to Play

    Hear ye, hear ye! Calling all victors to the king’s court! Suit up in your finest shining armour to travel across the kingdom in search of wealth and amusement in Medieval Money. Trigger the bonus and aim your arrow true to reveal one of four noble bonus quests: rake in the riches in the Money Bags Picker, have some jousting good fun in the Joust Free Spins Bonus, choose wisely for a fortuitous spell in the Spell Picker, or try to reach the dragon’s treasure hoard for singe-worthy riches in the Dragon Path Bonus. Experience all four bonuses and return as the wealthiest noble in the land!

    Game Rules

    Medieval Money features 20 paylines.

    LINES
    Displays the current number of paylines. Betting is fixed at 20 paylines which costs 20 coins.

    LINE BET
    Displays the current bet per line shown in currency.
    Press the left arrow (–) to decrease the bet per line.
    Press the right arrow (+) to increase the bet per line.

    SPIN
    Press to submit the bet and spin the reels.

    Archery Picker
    Three Bonus scatter symbols anywhere on reels 2, 3, and 4 trigger the Archery Picker.

    Select one of nine targets to reveal the bonus.

    Picker Reveal

    Bonus

    Money Bags

    Money Bags Picker 

    Knight

    Joust Free Spins Bonus 

    Wizard

    Spell Picker 

    Dragon

    Dragon Path Bonus 

    Bonus symbols appear on reels 2, 3, and 4 in the base game only.

    The Archery Picker cannot be retriggered.

    Money Bags Picker
    Revealing money bags in the Archery Picker awards the Money Bags Picker. Select one of three bags of money to reveal a bonus win from 2x to 50x the total bet from the spin that triggered the Archery Picker.

    The Money Bags Picker ends after the bonus win is revealed.

    Spell Picker
    Revealing the wizard in the Archery Picker awards the Spell Picker. The wizard offers 5 mystery spell bottles worth 2x to 100x the total bet from the spin that triggered the Archery Picker. After the wizard offers a spell that doesn't contain the 100x win, choose to accept the offered value or reject the offered value and pick again. If 4 offers have been rejected, the fifth offer is automatically awarded.

    The Spell Picker ends when the 100x win is revealed, an offer is accepted, or after the fifth offer is automatically awarded.

    On the first offer, the optimal strategy is to accept if the offer is 100x. On the second offer, the optimal strategy is to accept if the offer is 50x or greater. On the third offer, the optimal strategy is to accept if 50x or greater or accept if 40x, if 50x was previously rejected or 20x and 25x were previously rejected.
    On the fourth offer, the optimal strategy is to accept if 40x or greater or accept if 25x, if 40x and 50x were previously rejected or try again.

    Joust Free Spins Bonus
    Revealing the knight in the Archery Picker awards the Joust Free Spins Bonus. Triggering the Joust Free Spins Bonus awards 7 free spins with the Jousting Wilds Expansion feature. During the Joust Free Spins Bonus, the Knight Helmet symbols activate the Jousting Wilds Expansion feature. When a BlueHelmet and a RedHelmet symbol appear on the same row, the blue and red knights joust on the reels to randomly determine a victor. If the blue knight wins, all blue symbols (the BlueGoldShield, the BlueSilverShield, the BlueSteelShield, and the BlueWoodShield symbols) on the row between the Helmet symbols become Wild. If the red knight wins, all red symbols (the RedGoldShield, the RedSilverShield, the RedSteelShield, and the RedWoodShield symbols) on the row between the Helmet symbols become Wild.

    Wins are evaluated after all symbol transformations are complete.

    Jousting Wilds Expansion feature example:
    Before the joust, a BlueHelmet symbol and a RedHelmet symbol appear on the centre row and trigger the Jousting Wilds Expansion feature.

    Column 1

    Column 2

    Column 3

    Column 4

    Column 5

    BlueHelmet

    RedWoodShield

    RedSteelShield

    BlueSteelShield

    RedHelmet

    After the red knight wins the joust, all red symbols turn into Wild symbols.

    Column 1

    Column 2

    Column 3

    Column 4

    Column 5

    BlueHelmet

    WildRedWoodShield

    WildRedSteelShield

    BlueSteelShield

    RedHelmet

    BlueHelmet symbols are found on reel 1 only. RedHelmet symbols are found on reel 5 only.

    Reels used in the Joust Free Spins Bonus are different from the reels used in the base game.

    If all awarded spins have been played and no wins have been paid, a consolation win is paid.

    The free spins cannot be retriggered.

    Free spins are played at the same line bet and same number of lines as the spin that triggered the Archery Picker.

    Dragon Path Bonus
    Revealing the dragon in the Archery Picker awards the Dragon Path Bonus. Advance along a path for an increased win multiplier between 3x and 200x.

    Press the wheel to spin. The wheel indicates the number of spaces (ranging from 1 to 3 spaces) to move along the path or a skull to indicate the end of the bonus.

    If the wheel lands on a value, move the indicated number of positions on the path.

    If the wheel lands on a skull, win the multiplier indicated on the furthest path position reached during the bonus.

    Reaching or exceeding the Dragon's treasure hoard awards the 200x multiplier.

    The bonus ends when the wheel lands on a skull or by reaching or exceeding the Dragon's treasure hoard.

    Win the awarded multiplier times the total bet that triggered the Archery Picker.

    Rules

    • The maximum win on any transaction including the results from any bonus, plus the outcome which launched the bonus is capped at 250,000.
    • Misuse or malfunction voids all pays and plays. 
    • The long term theoretical expected payback is 94.4%.
    • All line win symbols must appear on a played line and on consecutive reels, beginning with the far left reel.
    • Only the highest winner is paid on each payline. Line wins are multiplied by the line bet on the winning line. Coinciding line wins on different paylines are added.
    • Bonus scatter symbol appears on reels 2, 3, and 4 in the base game only.
    • Wild symbol appears on reels 2, 3, and 4 in the base game only.
    • Reels used in the Joust Free Spins Bonus are different from the reels used in the base game.
    • BlueHelmet symbol appears on reel 1 in the Joust Free Spins Bonus only.
    • RedHelmet symbol appears on reel 5 in the Joust Free Spins Bonus only.
    • Bonus wins are independent from line wins and are added to the total amount paid.
    • Wins are shown in currency.
    • In some jurisdictions, regardless of bet size, there is an award cap on any single transaction. See the paytable for details. A transaction includes the results of the bonus, plus the outcome which launched the bonus. If the award cap is reached in the bonus, the bonus ends immediately, even if there are remaining free spins.

    Expected Payback
    In accordance with fair gaming practices required in most legal jurisdictions worldwide, each and every game outcome is completely independent. The odds of getting any particular outcome are always the same.

    The odds do not vary based on prior outcomes, bet size, balance size, time of day, day of week, etc. For example, if the top award is won on a given play of the game, the chances of winning the top award on the next play are exactly the same. Likewise, prior losses do not change future odds.

    The expected payback reflects the theoretical return across a very large number of plays by numerous players over an extended period of time. The results for any given player over a play session can vary widely from this long-term, expected average in either direction. The fewer the number of games played, the wider the normal variance of actual payback that may be experienced.

    Intellectual Property
    All trademarks are registered trademarks or pending trademarks of IGT in the U.S. and/or other countries. © 2016 IGT. All rights reserved.

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