Gold Strike is the 5-reel slots game where winning symbols lock in place, and the reels keep spinning for bigger and better wins!
With 20 win lines, wild symbols and a 3-level gold mine bonus feature, this Wild West Gold Rush game will have you prospecting for more!
6 or more Dynamite scatter symbols in view awards the 3-stage bonus feature. Find the 'Lucky Strike' symbol in the Tin Can Alley for a chance of finding the location of the Gold Mine on the 'Lucky Strike' map. Once in the Gold Mine, choose one of the detonators to strike it rich and win a big cash prize! All wins can be gambled up to the maximum win in the optional gamble feature.
How To Play
Set your stake
Gold Strike has 20 win lines. Click the STAKE/LINE 'up' and 'down' arrow buttons to increase or decrease the size of your stake per line. Click the PAYTABLE button to view the win line payouts for each symbol at the currently selected stake.
Start the game
Click 'SPIN' to start your game. There is an optional auto play function that, if selected, will start each spin automatically until something occurs in the game that requires player intervention. Click 'AUTO PLAY' and then click one of the options from the pop up list to select your desired number of auto spins. If you wish to cancel auto play during your auto spins click the 'STOP AUTO PLAY' button which will appear where the 'AUTO PLAY' button was previously.
Enabling the Gamble Feature
Before starting a game, and while a game is not in progress, you can choose whether to gamble any wins in the optional gamble feature. Click the orange gamble button and then click one of the options from the pop up list. Choose 'GAMBLE ALL WINS' to activate the gamble feature for all wins. Choose 'GAMBLE OFF' to disable the gamble feature. Choose one of the other options to gamble wins only above the stated value. Your chosen gamble option will remain active for subsequent games or until you choose to change it.
How Do You Win?
Win lines and scatter wins
To win you must match 3 or more reel symbols on a win line, or have 3 or more Dynamite scatter symbols anywhere in view. All line pay symbols must appear on a win line and on consecutive reels beginning with the far left reel. Only the highest win is paid on each win line. Coinciding wins on different win lines are added. Scatter wins and bonus wins are added to pay line wins. Click the PAYTABLE button to view the win lines.
The Sheriff's Badge symbol is wild, and substitutes for any symbol except the Dynamite scatter symbol.
Lock 'N' Load
Any reels win triggers the 'Lock 'N' Load' feature. All winning symbols lock in place and the reels keep spinning until the total win ceases to improve.
Tin Can Alley Bonus
6 or more Dynamite scatter symbols in view triggers the Tin Can Alley Bonus. Select one of the cans to reveal a cash prize.
Lucky Strike Bonus
Finding the 'Lucky Strike' symbol under your chosen can in the Tin Can Alley Bonus triggers the Lucky Strike Bonus. One or more 'Lucky Strike' symbols are hidden on the prospector's map. Click one of the squares to reveal either a 'Lucky Strike' symbol or an 'X'. Finding an 'X' ends the bonus.
Gold Mine Bonus
Finding a 'Lucky Strike' symbol in the Lucky Strike Bonus triggers the Gold Mine Bonus. Choose one of the detonators to blow up a gold mine, and collect a big cash prize.
The outcome for each bonus game is pre-determined at the start of the game. Bonus games are not games of skill.
In the gamble feature, select one of the gamble bet options at the top of the screen either by clicking it directly or by clicking the '+' or '-' buttons. The cards for your chosen gamble bet will be highlighted. Each gamble bet option shows the outcome for winning a gamble with that bet.
The WINNINGS meter shows your stake for the gamble. The GAMBLE TO meter shows the value of your winnings if you win the gamble.
Clicking the 'BANK HALF' button will transfer half of the money in the WINNINGS meter to the BANKED meter. Money in the BANKED meter is not included in the stake for the gamble. All money in the BANKED meter is safe and will be credited to your account at the end of the gamble feature.
If the money in the WINNINGS meter is an odd value, then money will automatically be transferred from the WINNINGS meter to the BANKED meter so as to leave an even value in the WINNINGS meter.
Clicking the 'COLLECT' button ends the gamble feature - the money in the WINNINGS and BANKED meters is credited to your account.
Clicking the 'GAMBLE' button starts the gamble spin. The red arrow spins and stops on one of the cards. Each card has an equal chance of the arrow stopping on it. If the arrow stops on a non-highlighted card the money in the WINNINGS meter is lost and the feature ends. However, if the arrow stops on a highlighted card you win the gamble. The gamble feature ends when you click 'COLLECT', or when you lose the gamble, or if the maximum win value is reached. The maximum number of gambles available in a game is determined by the stake and the maximum win value.
Any gamble bet option that would result in a win greater than the maximum win value will be unavailable. All unavailable gamble bet options will be shaded out and not selectable. If the WINNINGS amount is high enough for the x1.5 gamble bet option to result in a value greater than the maximum win, then the game will automatically bank enough money to allow that option to be available.
The gamble feature will not be entered if you selected 'GAMBLE OFF' or a gamble option with an entry value greater than the win from the main game.
This game has an average Return To Player (RTP) of 95%.
Awards are shown in currency.
Unresolved bets placed, but remaining undecided, in incomplete games will become void after 90 days and will be forfeited to charity.
System malfunction voids all pays and plays.
All game rules are correct as of 21 October 2013.
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