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    Furballs

    Level up your Furballs to access some crazy bonuses and bigger wins!

    Example game play screens

    How to Play

    Furballs is a reactor game. The game has a free games feature and also a persistent bonus of 6 characters with 4 levels and 20 stages.

    This game can be played in landscape and, also, portrait modes on device.

    The game also has a Progressive Jackpot which can be won in the Free Falls Bonus Round.

    Each press of ‘Play’ creates a cascade of new symbols in the 7x7 grid. Each symbol has 4 active sides which can react to touching symbols.

    Set Your Stake

    The player can choose their stake by pressing the ‘+’ and ‘-’ buttons on the screen. The stake will be shown in the Total Stake meters.

    How do I win?

    • Each play creates a cascade of new symbols in the 7x7 grid. Each symbol has 4 active sides which can react to touching symbols vertically and horizontally only.
    • Any 5 or more symbols of the same kind connecting cause them to 'burst' and an award associated to that symbol, (specified in the Paytable in the menu), is paid to the player.
    • Any burst symbols disappear and further symbols to replace the vacant areas left by those burst symbols drop vertically into place. Any further symbols, 5+ of a kind or more will burst and the reaction will keep going with further symbols dropping down until there are no more 5+ of a kind touching symbols.
    • Only the highest win per reaction is paid.
    • Adjustment of the stake will dynamically alter the awards in the Paytable.

    Free Falls Feature

    • During the main game play there will be, at random, Free Falls symbols within the 7x7 grid. If 3 or more Free Falls leaf symbols connect, they trigger the Free Falls feature.
    • This feature is similar to Free Spins in a normal slots game. This feature will be played out based upon the number of trigger symbols, (x3, x4, x5 and x6+). This will trigger 8, 10, 12 or 15 Free Falls respectively.
    • On trigger of the Free Falls feature, there will be free games played out without decrementing of the player’s balance. Any wins are awarded to the player. Furball bonuses cannot be incremented or triggered during Free Falls, however, Free Falls can be re-triggered.

    Progressive Jackpot within Free Falls Feature

    • Progressive Jackpot: There is one Progressive jackpot. It can only be won via the Free Falls feature. During each spin a proportion of the money staked in a normal spin is added into the jackpot. The Jackpot will also have a base re-seed value of £5000.
    • After your final Free Fall, a Jackpot tree is displayed.
    • To win the Progressive jackpot, all seven letters need to fall from the tree and spell 'JACKPOT'.
    • The Progressive Jackpot consists of a fixed minimum amount which gradually increases by a percentage of funds inputted into the game until it is won. When a Jackpot is won, it is reset to the seed amount and begins to rise again.
    • The Progressive Jackpot is available in "Real Play" only.
    • Winning a Progressive Jackpot neither contributes to, or is affected by, the daily cumulative winnings limit.
    • All players contribute 1% of each bet placed to the Progressive on every game.
    • All players are eligible to win the Progressive Jackpot on every game.
    • It is not possible for two players to simultaneously win the jackpot. The Jackpot is locked when it is being won. This means that no other bets will be accepted for it and only one player at a time is able to win it.
    • In the event of a non-responsive game or problem during a draw, the game will repeat the incomplete draw and display the result to the player when the game is next launched.
    • In the event of equipment failure or planned/unplanned terminations, Progressive Jackpot parameters, (including Jackpot value and incremental percentage), are fully restored with identical parameters, after re-start.
    • System malfunction voids all pays and plays.

    Furball Bonus Activation

    • During the main game, there are 6 different special Furballs, each representing the 6 Furball features. If one or more special symbols become part of a 5+ winning cluster, then the corresponding Furball feature pot is incremented. There are 20 incremental segments to fill a Furball feature bonus pot.
    • Once one of the Furball feature bonus pots is filled, then the corresponding Furball feature is triggered.
    • All wins from each bonus feature will be based upon your average stake.
    • Once a bonus feature has been played five times, the Furball will ‘level up’ and values awarded thereafter from that bonus feature will be improved.
    • There are four achievement levels which, in turn, increase the value of the feature.

    Special Reaction Power Symbols

    • During the main game, there will be special reaction power symbols which will have no win value but are used for destroying Furballs on the grid as modifiers to create extra cascades to, hopefully, create further wins.
    • Virus Ball: Will react with any surrounding Furballs and may contaminate any touching symbols, spreading in any direction. These then disappear creating a cascade.
    • Energy Ball: Will react with ALL touching surrounding Furballs symbols. These then disappear creating a cascade.
    • Lightning Ball: This will destroy any Furballs horizontal and vertical as a cross on the grid creating a cascade.

    Furball Feature Bonuses

    • Furball Bonus Feature 1 - Furball Heights: Triggered by filling 20 XP units of the green Furball (aka Wiggy) level.
    • A number of 'picks' will be awarded.
    • Pick a Wiggy Furball to reveal what's underneath.
    • Either a conker (no win) or a cash prize will be revealed.
    • Feature ends when all picks are completed.
    • All the non-picked Wiggy Furballs will reveal what’s underneath them at the end of the feature.
    • Furball Bonus Feature 2 - Wild Fire: Triggered by filling 20 XP units of the red Furball (aka Sparky) level.
    • This bonus free play feature awards higher amounts of Wilds per fall.
    • Wilds substitute for all base symbols.
    • Feature ends when all falls have been used.
    • Furball Bonus Feature 3 - Skid Row: Triggered by filling 20 XP units of the blue Furball (aka Frosty) level.
    • Using the arrow buttons, move Frosty through the maze.
    • If your device is compatible, this feature can be played using the accelerometer (tilt function).
    • Collect acorns (smaller wins) and coin stacks (larger wins). All wins are accrued.
    • Ice blocks will hamper your progress, whilst an ice pothole will end the feature.
    • If you get pushed off the iceberg you are re-spawned.
    • Furball Bonus Feature 4 - Nut Drop: Triggered by filling 20 XP units of the brown Furball (aka Anita) level.
    • Using the arrow buttons, move Anita left and right.
    • If your device is compatible, this feature can be played using the accelerometer (tilt function).
    • Catch as many acorns as possible to fill the counter.
    • The higher the counter, the bigger your win.
    • Catch golden acorns for a mystery prize.
    • Feature ends when the time runs out.
    • Furball Bonus Feature 5 - Mine Raider: Triggered by filling 20 XP units of the purple Furball (aka Boomer) level.
    • Boomer will move along the trail collecting gems until blocked by a wall of stone.
    • The stone will switch between stone and dynamite.
    • 'Stop' on the dynamite to clear Boomer's path.
    • Feature ends when you 'stop' on stone and are prevented from continuing along the trail.
    • Furball Bonus Feature 6 - Rolling Hills: Triggered by filling 20 XP units of the yellow Furball (aka Roland) level.
    • Control bouncing Roland by pressing the screen/clicking the mouse to create more power.
    • Bounce Roland up and down the hills and platforms to collect coins and gems.
    • Some gems are worth more than others (opals < emeralds < sapphires < rubies < diamonds).
    • Feature ends when Roland reaches home.

    Buttons

    • Pressing the rotating arrow icon, above the ‘Stake’ buttons, will open a dialogue panel from which the player can access the autoplays adjuster.
    • Pressing the ‘menu’ button icon, on the left-hand side of the autoplays button and above the ‘Stake’ buttons, will open the information from which the player can access the paytable information. The player can press the arrows back and forth to access all other game information. Pressing the ‘X’ button will exit the information and return the player to the main game interface.
    • Accessing the ‘Settings’ tab will allow the player access to toggle the sounds on/off and, on compatible devices, the player can also turn on/off the vibrate function. On launch of the game, the default setting will be ON for both of these options.
    • ‘+’ and ‘-’ buttons attached to the ‘Total Stake’ panel adjust the player's total stake on each spin.

    Game Rules

    • In the event of a game in real play being interrupted, (i.e. started but not completed due to connectivity issues or accidentally closing the browser, etc.), depending on the previous state of the game, it will either resume from the point of the last spin or display the outcome of the game already in play.
    • Any winnings will be correctly credited to the player account and will be exact according to the result prior to the game being interrupted.

    General Information

    • This game has a theoretical Return to Player (RTP) ranging from 86.23% - 97.71% based upon player’s progression.
    • The maximum payout in one play is £250,000 / €250,000.
    • Progressive Jackpot can exceed £250,000 / €250,000.
    • System malfunction voids all pays and plays.
    • If your device is compatible, this game can be played both in portrait or landscape mode.
    • Due to high production values of this game, lower-tier hardware may run into compatibility issues and, in certain instances, you will not be able to play.

    Terms and Conditions

    • © Copyright 2017 CORE Gaming Limited – All rights reserved.
    • Unauthorised copying of any images or content by any means is not permitted.
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