• Cool Jewels

    Explode and blast your way to a big win!

    Example game play screens

    How to Play

    Base Game

    Matching Groups consist of groups of 4 or more of the same symbol connected horizontally and/or vertically.

    All symbols in Matching Groups, except EXPLODING WILD, BLASTING WILD, and SHOCKING WILD, are destroyed.

    EXPLODING WILD, BLASTING WILD, and SHOCKING WILD are wild for all symbols in the symbol set except each other.

    EXPLODING WILD, BLASTING WILD, and SHOCKING WILD only appear on reels 2, 3, 4, and 5.

    Each section on the Pay Per Symbol Meter contains multiple slices.

    Starting from the bottom of the meter, each destroyed symbol increments the number of highlighted slices on the meter by 1.

    Each destroyed symbol awards the cash value in the highlighted section.

    PREMIUM10X pays 10x the awarded cash value.

    When multiple symbols are destroyed at once, they are evaluated from top to bottom, then left to right.

    PREMIUM10X and other multiplied symbols are evaluated (top to bottom, left to right) after other symbols have been evaluated.

    Symbols that substitute for PREMIUM10X do not pay 10x.

    PREMIUM10X appearing on watermarked regions are evaluated last.

    All values on the Pay Per Symbol Meter have already been multiplied by the bet multiplier.

    During each game, reel symbols fall into position from above.

    After winning combinations are paid, symbols in paytable-defined combinations are destroyed.

    After all symbols eligible for destruction have been evaluated, the array will cascade to fill the empty symbol spaces.

    The Pay Per Symbol Meter is made up of 12 sections, each containing a number of slices.

    The number of slices varies from section to section.

    Slices are filled when symbols are destroyed in paying combinations.

    ·         Section one of the meter contains 6 slices.

    ·         Section two of the meter contains 8 slices.

    ·         Section three of the meter contains 10 slices.

    ·         Section four of the meter contains 12 slices.

    ·         Sections five through eleven of the meter contain 15 slices.

    ·         Section twelve does not contain any slices, and is the highest value attainable.

    Any new winning combinations formed are paid. This process continues until no new paytable-defined combinations are formed. The meter resets and the game ends when there are no more symbols eligible for destruction with all of the symbol spaces occupied.

    Only highest winner paid per winning combination.

    During each game, a maximum number of 30 cascades is possible.

     

    Activating Wilds

    EXPLODING WILD, BLASTING WILD, or SHOCKING WILD, used in Matching Groups, are activated.

    Once all other symbols in Matching Groups have been destroyed, all activated EXPLODING WILD, BLASTING WILD, and SHOCKING WILD are evaluated from top to bottom, left to right and destroy symbols in the following patterns.

    Activated EXPLODING WILD will destroy remaining symbols in all symbol spaces connected to itself.

    Activated BLASTING WILD will destroy remaining symbols in all symbol spaces horizontal and vertical from its center.

    Activated SHOCKING WILD will destroy remaining symbols in all symbol spaces diagonal from its center.

    Activated wilds are not destroyed by the destructive patterns of other activated wilds.

     

    Wild Pairs

    When 2 of any EXPLODING WILD, BLASTING WILD, or SHOCKING WILD land horizontally adjacent on the reels and are activated in a Matching Group, enhancement features are triggered.

    Formation of wild pairs happens from left to right.

     

    Enhancement Features

    During any combination of EXPLODING WILD and BLASTING WILD all spaces affected by EXPLODING WILD are highlighted with PINK WATERMARK.

    During the next evaluation, all remaining symbols, except activated wilds, on PINK WATERMARK spaces are destroyed after Matching Groups have been destroyed.

    During any combination of EXPLODING WILD AND SHOCKING WILD all spaces affected by SHOCKING WILD are highlighted with GREEN WATERMARK.

    During the next evaluation, all symbols on GREEN WATERMARK spaces are wild for all symbols except for EXPLODING WILD, BLASTING WILD, SHOCKING WILD, and LOCKED WILD.

    Symbols on GREEN WATERMARK spaces, that substitute for PREMIUM10X, do not pay at 10x.

    Symbols on GREEN WATERMARK spaces do not substitute for EXPLODING WILD, BLASTING WILD, SHOCKING WILD, and LOCKED WILD.

    During any combination of BLASTING WILD and SHOCKING WILD all spaces affected by BLASTING WILD are highlighted with BLUE WATERMARK.

    During the next evaluation, all symbols destroyed on BLUE WATERMARK spaces are paid at 10x the current value on the Pay Per Symbol Meter.

    PREMIUM10X destroyed on BLUE WATERMARK spaces are paid at 100x the current value on the Pay Per Symbol Meter.

    During any combination of any two like wilds both wilds transform into LOCKED WILD.

    LOCKED WILD used in a Matching Group is activated.

    LOCKED WILD are independent of each other and have the EXPLODING WILD pattern explosion.

    They do not destroy themselves until they reach the bottom row or are no longer included in a winning combination.

    Activated LOCKED WILD will destroy surrounding symbols with the EXPLODING WILD destruction pattern.

    LOCKED WILD is wild for all symbols, except EXPLODING WILD, BLASTING WILD, and SHOCKING WILD.

     

    RTP: 96.1%

    Malfunction voids all pays and plays

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